I’ve been working on the wave language for some time.
Different colours (wavelengths) are decomposed in the eye by receptors of main colours. So depending on how much receptors for each colour are agitated, the combination constructs a specific colour in the brain.
The same idea can be expanded to social incidents. People decompose things into smaller chunks. Suppose a thief broke into your house recently. When faced with something in society that resembles that experience, it will automatically agitate that memory block. Consequently, when you interpret that incident you decompose it by those memory blocks and reconstruct it in your mind very similar to different wavelengths that construct a specific colour in the brain.
This also resembles the idea of the Fourier transform mentioned a while ago. However, in this context, anything that is governed by some symmetry is called a “sinewave”. Because sinewave constantly moves away from the “equilibrium” position in both positive and negative directions. So anything that exhibits a similar symmetric behaviour will be considered a wave here and a combination of those waves will therefore be compared with the Fourier transform.
So to develop the wave language the first task is to construct those blocks (for example memory blocks) based on some symmetry. Only then will those blocks be called waves.
Remember that building blocks (for something) were constructed based on OOP methods discussed in previous discussions. Very briefly each block was a class in OOP. Based on things said today, classes should exhibit symmetry. That is there should be something that specifies the boundaries between different objects. For example, in the car class, it should be specified what is a car and what is not. This is easy in programming because each class is a set of instructions. But in the wave language, things are more complicated. The infinity topic can be used here.
As explained in previous articles infinity is a gate mechanism. It divides the finite from the inf realms. In other words, the inf mechanism (in real numbers for example) defines a symmetry that specifies when numbers are finite and when they diverge. The same idea can be used here. There should be a type of inf mechanism for the car class for example that defines a boundary around that concept. Anything beyond that boundary is not a car (the same way finite numbers are no longer numbers when entering the inf realm).
This changes the group theory a bit. The definition of a group is easy. In this context, however, symmetry of a group refers to a set of elements and a mechanism (that is similar to operations in groups). In real numbers that mechanism is a collection of diagrams (as constructed in previous articles).
UPDATE 1:
Imagine a car class is constructed based on some symmetry. Then each instance of that class is a specific car. But each car is a summation of different waves (similar to the Fourier transform). Each basic wave is also a basic car. Then it might be possible to reconstruct the idea of parallel universes based on that. It means each basic wave exists in some parallel universe and the sum of all of them is that specific car (as a rough comparison, the probability of tossing a coin at the limit points might be 0 or 1, but in this universe, the probability is a superposition of 1 and 0).
This is totally different from the conventional notion of a parallel universe, however.
UPDATE 2:
I received an ad for a Russian-made chimney, “an ideal fireplace for my home”.
To set certain things on fire you will need very advanced technologies. Keep trying.